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35 lines
1.3 KiB
35 lines
1.3 KiB
5 years ago
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using UnityEngine;
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using UnityEditor;
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namespace UTJ.FrameCapturer
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{
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[CustomPropertyDrawer(typeof(DataPath))]
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class DataPathDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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bool ro = property.FindPropertyRelative("m_readOnly").boolValue;
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if(ro) { EditorGUI.BeginDisabledGroup(true); }
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EditorGUI.BeginProperty(position, label, property);
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position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
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var indent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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float rootWidth = 70;
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float leafWidth = position.width - rootWidth - 5;
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Rect rootRect = new Rect(position.x, position.y, rootWidth, position.height);
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Rect leafRect = new Rect(position.x + rootWidth + 5, position.y, leafWidth, position.height);
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EditorGUI.PropertyField(rootRect, property.FindPropertyRelative("m_root"), GUIContent.none);
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EditorGUI.PropertyField(leafRect, property.FindPropertyRelative("m_leaf"), GUIContent.none);
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EditorGUI.indentLevel = indent;
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EditorGUI.EndProperty();
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if (ro) { EditorGUI.EndDisabledGroup(); }
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}
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}
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}
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