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33 lines
697 B
33 lines
697 B
5 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ExternalForceToggle : BaseToggle {
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public GameObject panel;
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public override void RespondFun(bool value)
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{
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if (panel == null)
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{
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panel = transform.Find("Panel").gameObject;
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}
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panel.SetActive(value);
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}
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void Awake()
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{
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if(GetComponent<Toggle>().group == null)
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{
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GetComponent<Toggle>().group = transform.parent.GetComponent<ToggleGroup>();
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}
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}
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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