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21 lines
560 B
21 lines
560 B
5 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.NetworkSystem;
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using AX.Serialization;
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using AX.Network.Protocols;
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using System;
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public class ARRIVAL_TIME_REPLY : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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var data = message.Body.Deserialize<ArrivalTimePair>();
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if (data.arrived)
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{
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string team = CurrentUserInfo.room.FindUserById(data.receiver).Org.DisplayName;
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OnwayForceTotal.RemoveArrivedCar(team);
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}
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}
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}
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