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30 lines
935 B
30 lines
935 B
5 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.MessageSystem;
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using UnityEngine;
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/// <summary>
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/// 全液面火灾情库记录
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/// </summary>
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public class FireLiquidLevelRecord : DisasterLibraryRecord
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{
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public FireLiquidLevelDisaster fireLiquidLevelDisaster = new FireLiquidLevelDisaster();
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public override void DLRecord(IMessage obj)
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{
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DisasterRecord(fireLiquidLevelDisaster);
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}
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public override void DisasterRecord(Disaster disaster)
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{
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base.DisasterRecord(disaster);
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((FireLiquidLevelDisaster)disaster).fireScale = GetComponent<FireLiquidLevelCtrl>().FireScale;
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((FireLiquidLevelDisaster)disaster).showTime = GetComponent<FireLiquidLevelCtrl>().showTime;
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((FireLiquidLevelDisaster)disaster).OilTankId = GetComponent<FireLiquidLevelCtrl>().TargetNormalID;
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DisasterLibraryFile.Instance.DisasterRecord(disaster);
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}
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}
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