网上演练
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using System;
using System.Collections;
using System.Collections.Generic;
using AX.Network.Protocols;
using UnityEngine;
using AX.Serialization;
using AX.MessageSystem;
/// <summary>
/// 火的初始状态同步(属性设置)挂在普通火上
/// </summary>
public class FIRE_ORIGINAL_ATTRIBUTE : NetworkMessageBehaviour
{
protected override void Execute(BinaryMessage message)
{
InputHistory.Instance.RegisterInputHistory(message);
var info = message.Body.Deserialize<FireOriginAttributeSyncData>();
var sender = info.SendUserID;
// gameObjId = info.baseGameobjInfo.gameObjID;
if (InputManager.Instance)
{
if (CurrentUserInfo.mySelf.Id != sender)
{
if (GetComponent<BaseGameObjInfo>().gameObjID == info.gameObjID)
{
GetComponent<FireSpreadCtrl>().fireAttribute = info.FireAttribute;
MessageDispatcher.SendMessage(info.gameObjID, "FIRE_INITIALSIZE_SET", info.FireAttribute.initialSize);
MessageDispatcher.SendMessage("SET_SMOKE_DIRECTION");
}
}
}
}
}