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90 lines
2.8 KiB
90 lines
2.8 KiB
5 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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public class UIViewScore : UIView
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{
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public CommonButton ButtonEnter;
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public override UIViewType ViewType
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{
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get
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{
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return UIViewType.Normal;
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}
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}
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// 本次演练得分
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public Text TotalScore;
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// 控火得分
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public Text FireScore;
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//救人得分
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public Text SaveScore;
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//侦察得分
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public Text LookAtScore;
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//冷却得分
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public Text CoolScore;
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//供水得分
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public Text WaterScore;
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//item父对象
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public GameObject ScrollViewContent;
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//item
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public GameObject SvContenItem;
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private void Awake()
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{
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// 设置分数
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TotalScore.text = string.Format("{0:0.0}", ReportDataMgr.GetTotalScore());
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FireScore.text = string.Format("{0:0.0}", ReportDataMgr.GetFireScore());
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SaveScore.text = string.Format("{0:0.0}", ReportDataMgr.GetSaveScore());
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LookAtScore.text = string.Format("{0:0.0}", ReportDataMgr.GetLookAtScore());
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CoolScore.text = string.Format("{0:0.0}", ReportDataMgr.GetCoolScore());
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WaterScore.text = string.Format("{0:0.0}", ReportDataMgr.GetWaterScore());
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// 根据参演人员数量创建ITEM
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StartCoroutine(CreateItem());
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}
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private IEnumerator CreateItem()
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{
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// 获取参演人员数据
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foreach (var item in ReportDataMgr.ActInScore)
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{
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string itemName = item.Key;
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float itemScore = item.Value / ReportDataMgr.QuestionnaireNumber;
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// 创建问题
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GameObject obj = Instantiate(SvContenItem);
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// 记录问题位置,大小
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Vector3 tempPos = obj.transform.localPosition;
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Vector3 tempSca = obj.transform.localScale;
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// 设置父对象
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obj.transform.SetParent(ScrollViewContent.transform);
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obj.transform.localPosition = tempPos;
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obj.transform.localScale = tempSca;
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// 获取ScriteItem
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ScoreItem itemScript = obj.GetComponent<ScoreItem>();
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// 设置Item数据
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itemScript.SetName(itemName);
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itemScript.SetScore(string.Format("{0:0.0}", itemScore));
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// 等待当前帧结束
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yield return new WaitForEndOfFrame();
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}
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//刷新大小
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LayoutRebuilder.MarkLayoutForRebuild(ScrollViewContent.transform as RectTransform);
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}
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private void OnEnable()
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{
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ButtonEnter.OnClicked += ButtonEnter_OnClicked;
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}
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private void OnDisable()
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{
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ButtonEnter.OnClicked -= ButtonEnter_OnClicked;
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}
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private void ButtonEnter_OnClicked(CommonButton obj)
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{
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Hide();
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UIManager.ShowView<UIViewAnalyze>();
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}
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}
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