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78 lines
1.9 KiB
78 lines
1.9 KiB
5 years ago
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UTJ.FrameCapturer
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{
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[AddComponentMenu("UTJ/FrameCapturer/Audio Recorder")]
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[RequireComponent(typeof(AudioListener))]
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[ExecuteInEditMode]
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public class AudioRecorder : RecorderBase
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{
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#region fields
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[SerializeField] AudioEncoderConfigs m_encoderConfigs = new AudioEncoderConfigs();
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AudioEncoder m_encoder;
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#endregion
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public override bool BeginRecording()
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{
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if (m_recording) { return false; }
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m_outputDir.CreateDirectory();
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// initialize encoder
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{
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string outPath = m_outputDir.GetFullPath() + "/" + DateTime.Now.ToString("yyyyMMdd_HHmmss");
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m_encoderConfigs.Setup();
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m_encoder = AudioEncoder.Create(m_encoderConfigs, outPath);
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if (m_encoder == null || !m_encoder.IsValid())
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{
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EndRecording();
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return false;
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}
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}
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base.BeginRecording();
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Debug.Log("AudioMRecorder: BeginRecording()");
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return true;
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}
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public override void EndRecording()
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{
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if (m_encoder != null)
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{
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m_encoder.Release();
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m_encoder = null;
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}
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if (m_recording)
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{
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Debug.Log("AudioMRecorder: EndRecording()");
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}
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base.EndRecording();
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}
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#region impl
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void LateUpdate()
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{
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++m_frame;
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}
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void OnAudioFilterRead(float[] samples, int channels)
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{
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if (m_recording && m_encoder != null)
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{
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m_encoder.AddAudioSamples(samples);
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m_recordedSamples += samples.Length;
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}
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}
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#endregion
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}
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}
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