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29 lines
725 B
29 lines
725 B
5 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.MessageSystem;
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using UnityEngine;
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/// <summary>
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/// 泄露1灾情库记录
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/// </summary>
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public class Leak1DisasterRecord : DisasterLibraryRecord
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{
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public Leak1Disaster leak1Disaster = new Leak1Disaster();
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public override void DLRecord(IMessage obj)
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{
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DisasterRecord(leak1Disaster);
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}
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public override void DisasterRecord(Disaster disaster)
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{
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base.DisasterRecord(disaster);
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//泄露1没有特殊的初始属性值需要记录
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((Leak1Disaster)disaster).OilTankId = GetComponent<Leak1Controller>().OilTankId;
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DisasterLibraryFile.Instance.DisasterRecord(disaster);
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}
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}
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