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36 lines
1.1 KiB
36 lines
1.1 KiB
5 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.Network.Protocols;
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using UnityEngine;
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using AX.Serialization;
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using AX.MessageSystem;
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/// <summary>
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/// 火的初始状态同步(属性设置)挂在普通火上
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/// </summary>
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public class FIRE_ORIGINAL_ATTRIBUTE : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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InputHistory.Instance.RegisterInputHistory(message);
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var info = message.Body.Deserialize<FireOriginAttributeSyncData>();
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var sender = info.SendUserID;
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// gameObjId = info.baseGameobjInfo.gameObjID;
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if (InputManager.Instance)
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{
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if (CurrentUserInfo.mySelf.Id != sender)
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{
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if (GetComponent<BaseGameObjInfo>().gameObjID == info.gameObjID)
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{
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GetComponent<FireSpreadCtrl>().fireAttribute = info.FireAttribute;
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MessageDispatcher.SendMessage(info.gameObjID, "FIRE_INITIALSIZE_SET", info.FireAttribute.initialSize);
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MessageDispatcher.SendMessage("SET_SMOKE_DIRECTION");
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}
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}
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}
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}
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}
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