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15 lines
393 B
15 lines
393 B
5 years ago
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using System.Collections;
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using System.Collections.Generic;
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using AX.Network.Protocols;
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using AX.Serialization;
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using UnityEngine;
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public class SEND_COMMAND_SYNC : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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ChatTaskMessage taskMsg = message.Body.Deserialize<ChatTaskMessage>();
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ReportDataMgr.AddSendCommand(taskMsg);
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}
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}
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