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171 lines
4.8 KiB
171 lines
4.8 KiB
5 years ago
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// Needed for NET40
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#if !NET_4_6
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace LinqInternal.Collections.ThreadSafe
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{
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/// <summary>
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/// Represent a fixed size thread-safe wait-free queue.
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/// </summary>
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/// <typeparam name="T">The type of items stored in the queue.</typeparam>
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[Serializable]
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internal sealed class SafeQueue<T> : IEnumerable<T>
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{
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private int _count;
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private Node _root;
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private Node _tail;
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/// <summary>
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/// Initializes a new instance of the <see cref="SafeQueue{T}" /> class.
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/// </summary>
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public SafeQueue()
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{
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_root = new Node();
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_tail = _root;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SafeQueue{T}" /> class.
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/// </summary>
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public SafeQueue(IEnumerable<T> source)
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{
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_root = new Node(source);
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_count = _root.Queue.Count;
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_tail = _root;
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}
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/// <summary>
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/// Gets the number of items actually contained.
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/// </summary>
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public int Count
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{
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get { return Volatile.Read(ref _count); }
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}
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/// <summary>
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/// Attempts to Adds the specified item at the front.
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/// </summary>
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/// <param name="item">The item.</param>
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public void Add(T item)
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{
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loop:
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if (_tail.Queue.Add(item))
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{
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Interlocked.Increment(ref _count);
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}
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else
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{
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var created = new Node();
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var found = Interlocked.CompareExchange(ref _tail.Next, created, null);
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_tail = found ?? created;
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goto loop;
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}
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}
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/// <summary>
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/// Returns an <see cref="System.Collections.Generic.IEnumerator{T}" /> that allows to iterate through the collection.
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/// </summary>
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/// <returns>
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/// A <see cref="System.Collections.Generic.IEnumerator{T}" /> that can be used to iterate through the collection.
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/// </returns>
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public IEnumerator<T> GetEnumerator()
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{
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var root = _root;
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do
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{
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foreach (var item in root.Queue)
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{
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yield return item;
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}
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root = root.Next;
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} while (root != null);
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}
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/// <summary>
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/// Attempts to retrieve the next item to be taken from the back without removing it.
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/// </summary>
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/// <param name="item">The item retrieved.</param>
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/// <returns>
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/// <c>true</c> if an item was retrieved; otherwise, <c>false</c>.
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/// </returns>
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public bool TryPeek(out T item)
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{
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var root = _root;
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while (true)
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{
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if (_root.Queue.TryPeek(out item))
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{
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return true;
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}
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if (root.Next != null)
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{
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var found = Interlocked.CompareExchange(ref _root, root.Next, root);
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root = found == root ? root.Next : found;
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}
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else
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{
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break;
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}
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}
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item = default(T);
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return false;
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}
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/// <summary>
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/// Attempts to retrieve and remove the next item from the back.
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/// </summary>
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/// <param name="item">The item.</param>
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/// <returns>
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/// <c>true</c> if the item was taken; otherwise, <c>false</c>.
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/// </returns>
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public bool TryTake(out T item)
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{
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var root = _root;
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while (true)
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{
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if (_root.Queue.TryTake(out item))
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{
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Interlocked.Decrement(ref _count);
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return true;
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}
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if (root.Next != null)
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{
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var found = Interlocked.CompareExchange(ref _root, root.Next, root);
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root = found == root ? root.Next : found;
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}
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else
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{
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break;
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}
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}
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item = default(T);
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return false;
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}
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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[Serializable]
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private class Node
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{
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internal readonly FixedSizeQueue<T> Queue;
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internal Node Next;
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public Node()
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{
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Queue = new FixedSizeQueue<T>(64);
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}
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public Node(IEnumerable<T> source)
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{
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Queue = new FixedSizeQueue<T>(source);
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}
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}
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}
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}
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#endif
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