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// SpinWait.cs
//
// Copyright (c) 2008 Jérémie "Garuma" Laval, Alfonso J. Ramos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#if NET20 || NET30 || NET35 || !NET_4_6
using LinqInternal.Core;
namespace System.Threading
{
public struct SpinWait
{
private const int _maxTime = 200;
private int _count;
public int Count
{
get { return _count; }
}
public bool NextSpinWillYield
{
get { return EnvironmentHelper.IsSingleCPU || _count % LinqInternal.Threading.ThreadingHelper._sleepCountHint == 0; }
}
public static void SpinUntil(Func<bool> condition)
{
LinqInternal.Threading.ThreadingHelper.SpinWaitUntil(condition);
}
public static bool SpinUntil(Func<bool> condition, TimeSpan timeout)
{
return SpinUntil(condition, (int)timeout.TotalMilliseconds);
}
public static bool SpinUntil(Func<bool> condition, int millisecondsTimeout)
{
return LinqInternal.Threading.ThreadingHelper.SpinWaitUntil(condition, TimeSpan.FromMilliseconds(millisecondsTimeout));
}
public void Reset()
{
_count = 0;
}
public void SpinOnce()
{
_count++;
if (EnvironmentHelper.IsSingleCPU || _count % LinqInternal.Threading.ThreadingHelper._sleepCountHint == 0)
{
Thread.Sleep(0);
}
else
{
Thread.SpinWait(Math.Min(_count, _maxTime) << 1);
}
}
}
}
#endif