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80 lines
2.6 KiB
80 lines
2.6 KiB
5 years ago
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// SpinWait.cs
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//
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// Copyright (c) 2008 Jérémie "Garuma" Laval, Alfonso J. Ramos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#if NET20 || NET30 || NET35 || !NET_4_6
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using LinqInternal.Core;
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namespace System.Threading
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{
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public struct SpinWait
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{
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private const int _maxTime = 200;
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private int _count;
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public int Count
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{
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get { return _count; }
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}
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public bool NextSpinWillYield
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{
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get { return EnvironmentHelper.IsSingleCPU || _count % LinqInternal.Threading.ThreadingHelper._sleepCountHint == 0; }
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}
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public static void SpinUntil(Func<bool> condition)
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{
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LinqInternal.Threading.ThreadingHelper.SpinWaitUntil(condition);
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}
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public static bool SpinUntil(Func<bool> condition, TimeSpan timeout)
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{
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return SpinUntil(condition, (int)timeout.TotalMilliseconds);
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}
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public static bool SpinUntil(Func<bool> condition, int millisecondsTimeout)
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{
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return LinqInternal.Threading.ThreadingHelper.SpinWaitUntil(condition, TimeSpan.FromMilliseconds(millisecondsTimeout));
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}
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public void Reset()
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{
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_count = 0;
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}
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public void SpinOnce()
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{
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_count++;
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if (EnvironmentHelper.IsSingleCPU || _count % LinqInternal.Threading.ThreadingHelper._sleepCountHint == 0)
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{
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Thread.Sleep(0);
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}
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else
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{
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Thread.SpinWait(Math.Min(_count, _maxTime) << 1);
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}
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}
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}
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}
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#endif
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