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28 lines
786 B
28 lines
786 B
5 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.Network.Protocols;
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using UnityEngine;
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using AX.Serialization;
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/// <summary>
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/// 移动水泡技能同步
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/// </summary>
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public class MOVE_WATERCANNON_SKILL_SYNC : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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InputHistory.Instance.RegisterInputHistory(message);
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var info = message.Body.Deserialize<MoveWaterCannonSkillData>();
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if (InputManager.Instance)
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{
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if (CurrentUserInfo.mySelf.Id != info.SenderId)
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{
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if (GetComponent<BaseGameObjInfo>().gameObjID == info.GameObjId)
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GetComponent<WaterConnonController>().skill = info.skill;
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}
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}
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}
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}
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