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38 lines
1.4 KiB
38 lines
1.4 KiB
5 years ago
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using UnityEngine.PostProcessing;
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namespace UnityEditor.PostProcessing
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{
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using Settings = DepthOfFieldModel.Settings;
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[PostProcessingModelEditor(typeof(DepthOfFieldModel))]
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public class DepthOfFieldModelEditor : PostProcessingModelEditor
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{
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SerializedProperty m_FocusDistance;
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SerializedProperty m_Aperture;
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SerializedProperty m_FocalLength;
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SerializedProperty m_UseCameraFov;
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SerializedProperty m_KernelSize;
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public override void OnEnable()
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{
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m_FocusDistance = FindSetting((Settings x) => x.focusDistance);
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m_Aperture = FindSetting((Settings x) => x.aperture);
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m_FocalLength = FindSetting((Settings x) => x.focalLength);
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m_UseCameraFov = FindSetting((Settings x) => x.useCameraFov);
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m_KernelSize = FindSetting((Settings x) => x.kernelSize);
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}
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public override void OnInspectorGUI()
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{
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EditorGUILayout.PropertyField(m_FocusDistance);
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EditorGUILayout.PropertyField(m_Aperture, EditorGUIHelper.GetContent("Aperture (f-stop)"));
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EditorGUILayout.PropertyField(m_UseCameraFov, EditorGUIHelper.GetContent("Use Camera FOV"));
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if (!m_UseCameraFov.boolValue)
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EditorGUILayout.PropertyField(m_FocalLength, EditorGUIHelper.GetContent("Focal Length (mm)"));
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EditorGUILayout.PropertyField(m_KernelSize);
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}
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}
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}
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