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17 lines
554 B
17 lines
554 B
5 years ago
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using UnityEngine.PostProcessing;
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namespace UnityEditor.PostProcessing
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{
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[PostProcessingModelEditor(typeof(DitheringModel))]
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public class DitheringModelEditor : PostProcessingModelEditor
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{
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public override void OnInspectorGUI()
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{
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if (profile.grain.enabled && target.enabled)
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EditorGUILayout.HelpBox("Grain is enabled, you probably don't need dithering !", MessageType.Warning);
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else
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EditorGUILayout.HelpBox("Nothing to configure !", MessageType.Info);
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}
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}
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}
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