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59 lines
1.6 KiB
59 lines
1.6 KiB
5 years ago
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using UnityEngine;
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namespace UnityEditor.PostProcessing
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{
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using UnityObject = Object;
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static class EditorResources
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{
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static string m_EditorResourcesPath = string.Empty;
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internal static string editorResourcesPath
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{
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get
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{
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if (string.IsNullOrEmpty(m_EditorResourcesPath))
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{
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string path;
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if (SearchForEditorResourcesPath(out path))
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m_EditorResourcesPath = path;
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else
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Debug.LogError("Unable to locate editor resources. Make sure the PostProcessing package has been installed correctly.");
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}
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return m_EditorResourcesPath;
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}
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}
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internal static T Load<T>(string name)
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where T : UnityObject
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{
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return AssetDatabase.LoadAssetAtPath<T>(editorResourcesPath + name);
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}
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static bool SearchForEditorResourcesPath(out string path)
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{
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path = string.Empty;
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string searchStr = "/PostProcessing/Editor Resources/";
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string str = null;
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foreach (var assetPath in AssetDatabase.GetAllAssetPaths())
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{
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if (assetPath.Contains(searchStr))
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{
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str = assetPath;
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break;
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}
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}
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if (str == null)
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return false;
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path = str.Substring(0, str.LastIndexOf(searchStr) + searchStr.Length);
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return true;
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}
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}
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}
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