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37 lines
1.4 KiB
37 lines
1.4 KiB
5 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class WaitingTruckItem : MonoBehaviour {
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public TruckMessage info;
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public void Set(TruckMessage info)
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{
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this.info = info;
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/*var userid = info.UserID;
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UserData data = CurrentUserInfo.room.FindUserById(userid);
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string dispName = data.Org.DisplayName;
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string truckType = CloneObjTypeName.Instance.GetCloneNameByType(info.gameObjType);
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string text = dispName + truckType;
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GetComponent<Text>().text = text;*/
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string truckName = info.FullName;
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string amount = "";
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if (info.MyCarMessage.WaterAmount != 0)
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{
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//amount += "(载水量:" + info.MyCarMessage.WaterAmount.ToString() + ")";
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amount += "(可用水量:" +
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(info.GetComponent<WaterSource>().TotalWater - info.GetComponent<WaterSource>().AllUserWater) +
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" L)";
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}
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if(info.MyCarMessage.FoamAmount != 0)
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{
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//amount += "(载泡沫量:" + info.MyCarMessage.FoamAmount.ToString() + ")";
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amount += "(可用泡沫量:" +
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(info.GetComponent<WaterSource>().TotalFoam - info.GetComponent<WaterSource>().AllUserFoam) +
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" L)";
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}
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GetComponent<Text>().text = truckName + amount;
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}
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}
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