网上演练
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OnwayContent : MonoBehaviour {
public GameObject itemPre;
public void CreateItems(Dictionary<string, List<KeyValuePair<FireCarEngine, int>>> allCars)
{
for (int i = 0; i < transform.childCount; i++)
{
Destroy(transform.GetChild(i).gameObject);
}
if (itemPre == null)
{
itemPre = Resources.Load("OnwayForce/OnwayForceItem") as GameObject;
}
foreach(string team in allCars.Keys)
{
/*foreach(KeyValuePair<FireCarEngine,int> pair in allCars[team])
{
GameObject item = Instantiate(itemPre, transform);
item.GetComponent<OnwayForceItem>().Set(team, pair);
}*/
foreach(KeyValuePair<FireCarEngine,int> pair in allCars[team])
{
for(int i = 0; i < pair.Value; i++)
{
GameObject item = Instantiate(itemPre, transform);
item.GetComponent<OnwayForceItem>().Set(team, i + 1, pair.Key);
}
}
}
}
}