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21 lines
563 B
21 lines
563 B
5 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.Network.Protocols;
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using UnityEngine;
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using AX.Serialization;
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public class LIQUIP_SHOW_SYNC : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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InputHistory.Instance.RegisterInputHistory(message);
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var info = message.Body.Deserialize<long>();
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if (InputManager.Instance)
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{
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GameObject Liquip = EntitiesManager.Instance.GetEntityByID(info);
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Liquip.SetActive(true);
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}
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}
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}
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