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51 lines
1.5 KiB
51 lines
1.5 KiB
5 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.Network.Protocols;
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using UnityEngine;
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using AX.Serialization;
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using AX.MessageSystem;
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/// <summary>
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/// 全液面火同步
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/// </summary>
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public class SET_FIRE_LIQUID_SYNC : NetworkMessageBehaviour
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{
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//private Transform LG1;
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//private Transform LG2;
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//void Start()
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//{
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// LG1 = transform.Find("GroundFire_LG1");
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// LG2 = transform.Find("GroundFire_LG2");
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//}
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protected override void Execute(BinaryMessage message)
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{
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InputHistory.Instance.RegisterInputHistory(message);
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var info = message.Body.Deserialize<FireLiquidScaleSyncData>();
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// var sender = info.SendUserID;
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if (InputManager.Instance)
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{
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if (CurrentUserInfo.mySelf.Id != info.SendUserID)
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{
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if (GetComponent<BaseGameObjInfo>().gameObjID==info.gameObjID)
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{
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GetComponent<FireLiquidLevelCtrl>().FireScale = info.firescale;
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GetComponent<FireLiquidLevelCtrl>().TargetNormalID = info.oilTankID;
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MessageDispatcher.SendMessage("SET_SMOKE_DIRECTION");
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GetComponent<FireFightNormal>().setRate();
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//if (GameSettings.othersSettings.mode != Mode.DisasterManagement
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// && GameSettings.othersSettings.isSelectedDisaster)
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//{
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// gameObject.SetActive(false);
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//}
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}
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}
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}
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}
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}
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