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62 lines
2.8 KiB
62 lines
2.8 KiB
5 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.Network.Protocols;
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using UnityEngine;
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using AX.Serialization;
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using UnityEngine.AI;
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/// <summary>
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/// 被困人员。伤员血量同步
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/// </summary>
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public class HAEMAL_BLOOD_SYNC : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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InputHistory.Instance.RegisterInputHistory(message);
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var info = message.Body.Deserialize<HaemalSyncData>();
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// var sender = info.SendUserID;
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if (InputManager.Instance)
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{
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if (CurrentUserInfo.mySelf.Id != info.SendUserID)
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{
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if (info.gameObjID == GetComponent<BaseGameObjInfo>().gameObjID)
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{
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GetComponent<BaseHaemalController>().Haemal = info.Haemal;
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if (GetComponent<TrappedMoveFree>())
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{
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GetComponent<TrappedMoveFree>().Haemal = info.Haemal;
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if (info.FallDown)
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{
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if (GetComponent<TrappedPathFind>())
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{
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GetComponent<TrappedMoveFree>().CancelInvoke();
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GetComponent<TrappedPathFind>().StopAllCoroutines();
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GetComponent<Animator>().SetFloat("Speed", 0);
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GetComponent<Animator>().SetBool("FallDown", true);
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GetComponent<TrappedMoveFree>().movestate = MoveState.FALLDOWN;
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GetComponent<TrappedPathFind>().pathFindEnable = false;
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GetComponent<NavMeshAgent>().SetDestination(transform.position);
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GetComponent<TrappedMoveFree>().targetPosition = transform.position;
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// GetComponent<NavMeshAgent>().enabled = false;
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//GetComponent<CapsuleCollider>().center = new Vector3(0f, 0.2f, 0f);
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// GetComponent<CapsuleCollider>().direction = 0;
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//if (GetComponent<CapsuleCollider>().enabled)
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//{
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// GetComponent<TrappedMoveFree>().FallDown();
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// //GetComponent<CapsuleCollider>().enabled = false;
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// //GetComponent<BoxCollider>().enabled = true;
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// //transform.Find("Trigger").GetComponent<BoxCollider>().center = GetComponent<BoxCollider>().center;
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//}
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}
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}
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}
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}
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}
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};
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}
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}
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