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17 lines
416 B
17 lines
416 B
5 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.Network.Protocols;
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using UnityEngine;
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using AX.Serialization;
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public class GET_DISASTER_METADATA_REPLY : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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var info = message.Body.Deserialize<List<DisasterLibrary>>();
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GetComponent<MapItem>().CreateDisaters(info);
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}
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}
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