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32 lines
865 B
32 lines
865 B
5 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.Network.Protocols;
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using UnityEngine;
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using AX.Network.Common;
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using AX.NetworkSystem;
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using AX.Serialization;
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public class SEND_FILE_SYNC : NetworkMessageBehaviour
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{
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private string filename;
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private string newTag;
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protected override void Execute(BinaryMessage message)
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{
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var info = (KeyValuePair<string, ArraySegment<byte>>)message.Tag;
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filename = info.Key;
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newTag = info.Value.Deserialize<string>();
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}
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private void OnGUI()
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{
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GUILayout.BeginArea(new Rect(0, 400, 800, 200));
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GUILayout.BeginVertical();
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if (!string.IsNullOrEmpty(filename))
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GUILayout.Label("接收到一个文件: " + filename + ", 参数: " + newTag);
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GUILayout.EndVertical();
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GUILayout.EndArea();
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}
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}
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