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网演东油沥青升到2018.4,注释了ab包的一个api的错(2018没有application.iswebplayer,网演没用到ab包)

develop
曹衍涛 5 years ago
parent
commit
63f065408c
  1. 2
      Assets/BoilOver/Editor/ImageEffects/BloomAndFlaresEditor.cs
  2. 2
      Assets/BoilOver/Editor/ImageEffects/BloomEditor.cs
  3. 2
      Assets/BoilOver/Editor/ImageEffects/TonemappingEditor.cs
  4. 4
      Assets/BoilOver/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
  5. 2
      Assets/BoilOver/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
  6. 2
      Assets/BoilOver/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
  7. 2
      Assets/BoilOver/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
  8. 1218
      Assets/DongYouLiQing/Models/Scene.FBX.meta
  9. 23
      Assets/FBX/sundriesHeap.FBX.meta
  10. 103
      Assets/Models/Car/Model/模型/YouLiaoBuChongChe.FBX.meta
  11. 21
      Assets/Models/FireRobot/Models/FireRobot.FBX.meta
  12. 21
      Assets/Models/fireMan/Animations/DefaultAvatar@Idle_Neutral.fbx.meta
  13. 21
      Assets/Models/fireMan/Animations/DefaultAvatar@RunForward_NtrlFaceFwd.fbx.meta
  14. 21
      Assets/Models/fireMan/Animations/DefaultAvatar@WalkForward_NtrlFaceFwd.fbx.meta
  15. 113
      Assets/Models/fireMan/Model/XFY_Seven.fbx.meta
  16. 32
      Assets/Particles/ParticleSystem/Froth/model/cylinder001.FBX.meta
  17. BIN
      Assets/Prefabs/Common/OperationalPreparations/OperationalPreparations.prefab
  18. 396
      Assets/Scene/DongYouLiQing.FBX.meta
  19. 4
      Assets/Scripts/Common/Disasters/FireLiquidLevelCtrl.cs
  20. 8
      Assets/Scripts/Common/Disasters/FireSpread/FireInitialSizeSet.cs
  21. 6
      Assets/Scripts/Common/EquipSystem/MyFrame/AssetBundleSystem/AssetBundleManager.cs
  22. 2
      Assets/Scripts/Common/EquipSystem/MyFrame/AssetBundleSystem/Editor/BuildScript.cs
  23. 14
      Assets/Scripts/DongYouLiQing/Common/OilTanks/ParticleControl.cs
  24. BIN
      ProjectSettings/AudioManager.asset
  25. BIN
      ProjectSettings/ClusterInputManager.asset
  26. BIN
      ProjectSettings/DynamicsManager.asset
  27. BIN
      ProjectSettings/EditorBuildSettings.asset
  28. BIN
      ProjectSettings/EditorSettings.asset
  29. BIN
      ProjectSettings/GraphicsSettings.asset
  30. BIN
      ProjectSettings/InputManager.asset
  31. BIN
      ProjectSettings/NavMeshAreas.asset
  32. BIN
      ProjectSettings/NetworkManager.asset
  33. BIN
      ProjectSettings/Physics2DSettings.asset
  34. BIN
      ProjectSettings/PresetManager.asset
  35. BIN
      ProjectSettings/ProjectSettings.asset
  36. 1
      ProjectSettings/ProjectVersion.txt
  37. BIN
      ProjectSettings/QualitySettings.asset
  38. BIN
      ProjectSettings/TagManager.asset
  39. BIN
      ProjectSettings/TimeManager.asset
  40. BIN
      ProjectSettings/UnityConnectSettings.asset
  41. BIN
      ProjectSettings/VFXManager.asset

2
Assets/BoilOver/Editor/ImageEffects/BloomAndFlaresEditor.cs

@ -77,7 +77,7 @@ namespace UnityStandardAssets.ImageEffects
// display info text when screen blend mode cannot be used
Camera cam = (target as BloomAndFlares).GetComponent<Camera>();
if (cam != null) {
if (screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", UnityEditor.MessageType.Info);
}
}

2
Assets/BoilOver/Editor/ImageEffects/BloomEditor.cs

@ -85,7 +85,7 @@ namespace UnityStandardAssets.ImageEffects
// display info text when screen blend mode cannot be used
Camera cam = (target as Bloom).GetComponent<Camera>();
if (cam != null) {
if (screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", UnityEditor.MessageType.Info);
}
}

2
Assets/BoilOver/Editor/ImageEffects/TonemappingEditor.cs

@ -42,7 +42,7 @@ namespace UnityStandardAssets.ImageEffects
Camera cam = (target as Tonemapping).GetComponent<Camera>();
if (cam != null) {
if (!cam.hdr) {
if (!cam.allowHDR) {
EditorGUILayout.HelpBox("The camera is not HDR enabled. This will likely break the Tonemapper.", UnityEditor.MessageType.Warning);
}
else if (!(target as Tonemapping).validRenderTextureFormat) {

4
Assets/BoilOver/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs

@ -3,12 +3,12 @@ using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[CustomPropertyDrawer(typeof(MinAttribute))]
[CustomPropertyDrawer(typeof(UnityEngine.MinAttribute))]
sealed class MinDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
MinAttribute attribute = (MinAttribute)base.attribute;
UnityEngine.MinAttribute attribute = (UnityEngine.MinAttribute)base.attribute;
if (property.propertyType == SerializedPropertyType.Integer)
{

2
Assets/BoilOver/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs

@ -106,7 +106,7 @@ namespace UnityStandardAssets.ImageEffects
doHdr = false;
if (hdr == HDRBloomMode.Auto)
doHdr = source.format == RenderTextureFormat.ARGBHalf && GetComponent<Camera>().hdr;
doHdr = source.format == RenderTextureFormat.ARGBHalf && GetComponent<Camera>().allowHDR;
else {
doHdr = hdr == HDRBloomMode.On;
}

2
Assets/BoilOver/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs

@ -109,7 +109,7 @@ namespace UnityStandardAssets.ImageEffects
doHdr = false;
if (hdr == HDRBloomMode.Auto)
doHdr = source.format == RenderTextureFormat.ARGBHalf && GetComponent<Camera>().hdr;
doHdr = source.format == RenderTextureFormat.ARGBHalf && GetComponent<Camera>().allowHDR;
else
{
doHdr = hdr == HDRBloomMode.On;

2
Assets/BoilOver/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs

@ -90,7 +90,7 @@ namespace UnityStandardAssets.ImageEffects
sunShaftsMaterial.SetVector ("_SunThreshold", sunThreshold);
if (!useDepthTexture) {
var format= GetComponent<Camera>().hdr ? RenderTextureFormat.DefaultHDR: RenderTextureFormat.Default;
var format= GetComponent<Camera>().allowHDR ? RenderTextureFormat.DefaultHDR: RenderTextureFormat.Default;
RenderTexture tmpBuffer = RenderTexture.GetTemporary (source.width, source.height, 0, format);
RenderTexture.active = tmpBuffer;
GL.ClearWithSkybox (false, GetComponent<Camera>());

1218
Assets/DongYouLiQing/Models/Scene.FBX.meta

File diff suppressed because it is too large Load Diff

23
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@ -12,10 +10,13 @@ ModelImporter:
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400000: Body
400002: //RootNode
400004: Gunturret
@ -43,6 +47,10 @@ ModelImporter:
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400038: LvDai
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400044: tank-treading
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@ -61,6 +69,10 @@ ModelImporter:
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4300000: Body
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@ -97,6 +113,11 @@ ModelImporter:
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21
Assets/Models/fireMan/Animations/DefaultAvatar@Idle_Neutral.fbx.meta

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@ -479,10 +479,13 @@ ModelImporter:
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2186277476908879412: ImportLogs
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weldVertices: 1
preserveHierarchy: 0
indexFormat: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 0
previousCalculatedGlobalScale: 0.01
hasPreviousCalculatedGlobalScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 4
normalCalculationMode: 0
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
importAnimation: 1
copyAvatar: 0
humanDescription:
@ -1372,7 +1765,6 @@ ModelImporter:
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 0

4
Assets/Scripts/Common/Disasters/FireLiquidLevelCtrl.cs

@ -44,7 +44,7 @@ public class FireLiquidLevelCtrl : MonoBehaviour
boxCollider = GetComponent<BoxCollider>();
boxCol_fire = boxCollider.size;
box_smoke = smokePS.shape.box;
box_smoke = smokePS.shape.scale;
pos_smoke = smokePS.transform.localPosition;
FireScale = fireScale;
@ -156,7 +156,7 @@ public class FireLiquidLevelCtrl : MonoBehaviour
SetRate(smokePS, 1f, 5f);
SetStartSize(smokePS, 10f, 20f, 50f, 100f);
var box_Smoke = smokePS.shape;
box_Smoke.box = new Vector3(GetValueAccordingStandardValue(1f, 20f),
box_Smoke.scale = new Vector3(GetValueAccordingStandardValue(1f, 20f),
GetValueAccordingStandardValue(1f, 20f),
GetValueAccordingStandardValue(0.5f, 10f));
smokePS.transform.localPosition = new Vector3(pos_smoke.x, GetValueAccordingStandardValue(20f, 28.4f), pos_smoke.z);

8
Assets/Scripts/Common/Disasters/FireSpread/FireInitialSizeSet.cs

@ -80,14 +80,14 @@ public class FireInitialSizeSet : MonoBehaviour {
smokePSConstant = smokePS.emission.rateOverTime.constant;
smokePSStartSizeCstMin = smokePS.main.startSize.constantMin;
smokePSStartSizeCstMax = smokePS.main.startSize.constantMax;
smokePsShapBox = smokePS.shape.box;
smokePsShapBox = smokePS.shape.scale;
smokePsLocalPos = smokePS.transform.localPosition;
sparksConstant = Sparks.emission.rateOverTime.constant;
sparksRadius = Sparks.shape.radius;
glowConstant = Glow.emission.rateOverTime.constant;
glowShapBox = Glow.shape.box;
glowShapBox = Glow.shape.scale;
fireLightRange = Firelight.range;
@ -145,7 +145,7 @@ public class FireInitialSizeSet : MonoBehaviour {
SetEmission(ParticleType.smokePs, smokePS, factor);
SetStartSize(ParticleType.smokePs, smokePS, factor);
var box_Smoke = smokePS.shape;
box_Smoke.box = new Vector3(smokePsShapBox.x * factor, smokePsShapBox.y * factor, smokePsShapBox.z * factor);
box_Smoke.scale = new Vector3(smokePsShapBox.x * factor, smokePsShapBox.y * factor, smokePsShapBox.z * factor);
smokePS.transform.localPosition = new Vector3(smokePsLocalPos.x, smokePsLocalPos.y * factor, smokePsLocalPos.z);
SetEmission(ParticleType.sparksPs, Sparks, factor);
@ -154,7 +154,7 @@ public class FireInitialSizeSet : MonoBehaviour {
SetEmission(ParticleType.glowPs, Glow, factor);
var box_Glow = Glow.shape;
box_Glow.box = new Vector3(glowShapBox.x * factor, glowShapBox.y * factor, glowShapBox.z * factor);
box_Glow.scale = new Vector3(glowShapBox.x * factor, glowShapBox.y * factor, glowShapBox.z * factor);
Firelight.range = fireLightRange * factor;

6
Assets/Scripts/Common/EquipSystem/MyFrame/AssetBundleSystem/AssetBundleManager.cs

@ -89,8 +89,8 @@ public class AssetBundleManager : Singleton<AssetBundleManager>
if (Application.isEditor)
//return "file://" + System.Environment.CurrentDirectory.Replace("\\", "/");
return "file://" + Application.streamingAssetsPath;
else if (Application.isWebPlayer)
return Path.GetDirectoryName(Application.absoluteURL).Replace("\\", "/") + "/StreamingAssets";
//else if (Application.isWebPlayer)
// return Path.GetDirectoryName(Application.absoluteURL).Replace("\\", "/") + "/StreamingAssets";
else if (Application.isMobilePlatform || Application.isConsolePlatform)
return Application.streamingAssetsPath;
else
@ -113,7 +113,7 @@ public class AssetBundleManager : Singleton<AssetBundleManager>
return "Windows";
case BuildTarget.StandaloneOSXIntel:
case BuildTarget.StandaloneOSXIntel64:
case BuildTarget.StandaloneOSXUniversal:
case BuildTarget.StandaloneOSX:
return "OSX";
default:
return null;

2
Assets/Scripts/Common/EquipSystem/MyFrame/AssetBundleSystem/Editor/BuildScript.cs

@ -55,7 +55,7 @@ public class BuildScript
return "/test.exe";
case BuildTarget.StandaloneOSXIntel:
case BuildTarget.StandaloneOSXIntel64:
case BuildTarget.StandaloneOSXUniversal:
case BuildTarget.StandaloneOSX:
return "/test.app";
case BuildTarget.WebGL:
return "";

14
Assets/Scripts/DongYouLiQing/Common/OilTanks/ParticleControl.cs

@ -117,13 +117,13 @@ public class ParticleControl : MonoBehaviour
//方形发射器大小
private void BoxShapContron()
{
if (shap.box.x < BoxMax.x)
shap.box = new Vector3(shap.box.x + Time.deltaTime * BoxSpeed.x, shap.box.y, shap.box.z);
if (shap.box.y < BoxMax.y)
shap.box = new Vector3(shap.box.x, shap.box.y + Time.deltaTime * BoxSpeed.y, shap.box.z);
if (shap.box.z < BoxMax.z)
shap.box = new Vector3(shap.box.x, shap.box.y, shap.box.z + Time.deltaTime * BoxSpeed.z);
if (shap.box.x >= BoxMax.x && shap.box.y >= BoxMax.y && shap.box.z >= BoxMax.z)
if (shap.scale.x < BoxMax.x)
shap.scale = new Vector3(shap.scale.x + Time.deltaTime * BoxSpeed.x, shap.scale.y, shap.scale.z);
if (shap.scale.y < BoxMax.y)
shap.scale = new Vector3(shap.scale.x, shap.scale.y + Time.deltaTime * BoxSpeed.y, shap.scale.z);
if (shap.scale.z < BoxMax.z)
shap.scale = new Vector3(shap.scale.x, shap.scale.y, shap.scale.z + Time.deltaTime * BoxSpeed.z);
if (shap.scale.x >= BoxMax.x && shap.scale.y >= BoxMax.y && shap.scale.z >= BoxMax.z)
CancelInvoke("BoxShapContron");
}
}

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ProjectSettings/ProjectVersion.txt

@ -0,0 +1 @@
m_EditorVersion: 2018.4.0f1

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