using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ArrivedForceItem : MonoBehaviour { public Text fullName; //全名 public Text water; //载水量 public Text foam; //载泡沫量 public Text height; //高度 public Text num; //载人数量 private void Awake() { fullName = transform.Find("FullName").GetComponent(); water = transform.Find("WaterAmount").GetComponent(); foam = transform.Find("FoamAmount").GetComponent(); height = transform.Find("Height").GetComponent(); num = transform.Find("Num").GetComponent(); } public void Set(TruckMessage msg) { fullName.text = msg.FullName; water.text = msg.MyCarMessage.WaterAmount.ToString(); foam.text = msg.MyCarMessage.FoamAmount.ToString(); height.text = msg.MyCarMessage.Height.ToString(); num.text = msg.MyCarMessage.PassengerCapacity.ToString(); } public void Set(string team,FireCarEngine fireCarEngine,int num) { fullName.text = team + "-" + fireCarEngine.TypeName + "-" + (num + 1).ToString(); water.text = fireCarEngine.WaterAmount.ToString(); foam.text = fireCarEngine.FoamAmount.ToString(); height.text = fireCarEngine.Height.ToString(); this.num.text = fireCarEngine.PassengerCapacity.ToString(); } }