using System; using System.Collections; using System.Collections.Generic; using AX.MessageSystem; using UnityEngine; public class DangerousRecord : DisasterLibraryRecord { public DangerousDisaster dangerousDisaster = new DangerousDisaster(); public override void DLRecord(IMessage obj) { DisasterRecord(dangerousDisaster); } public override void DisasterRecord(Disaster disaster) { base.DisasterRecord(disaster); //危险品没有特殊的初始属性值需要记录 DisasterLibraryFile.Instance.DisasterRecord(disaster); } }