using System;
using System.Collections;
using System.Collections.Generic;
using AX.MessageSystem;
using UnityEngine;
///
/// 全液面火灾情库记录
///
public class FireLiquidLevelRecord : DisasterLibraryRecord
{
public FireLiquidLevelDisaster fireLiquidLevelDisaster = new FireLiquidLevelDisaster();
public override void DLRecord(IMessage obj)
{
DisasterRecord(fireLiquidLevelDisaster);
}
public override void DisasterRecord(Disaster disaster)
{
base.DisasterRecord(disaster);
((FireLiquidLevelDisaster)disaster).fireScale = GetComponent().FireScale;
((FireLiquidLevelDisaster)disaster).showTime = GetComponent().showTime;
((FireLiquidLevelDisaster)disaster).OilTankId = GetComponent().TargetNormalID;
DisasterLibraryFile.Instance.DisasterRecord(disaster);
}
}