using System;
using System.Collections;
using System.Collections.Generic;
using AX.MessageSystem;
using UnityEngine;
///
/// 普通火灾情库记录
///
public class FireNormalRecord : DisasterLibraryRecord
{
public FireNormalDisaster fireNormalDisaster = new FireNormalDisaster();
public override void DLRecord(IMessage obj)
{
DisasterRecord(fireNormalDisaster);
}
public override void DisasterRecord(Disaster disaster)
{
base.DisasterRecord(disaster);
((FireNormalDisaster)disaster).fireAttribute = GetComponent().fireAttribute;
DisasterLibraryFile.Instance.DisasterRecord(disaster);
}
}