using System.Collections; using System.Collections.Generic; using AX.Network.Protocols; using AX.Serialization; using UnityEngine; public class OLITANKS_BOILOVER_SYNC : NetworkMessageBehaviour { protected override void Execute(BinaryMessage message) { var name = message.Body.Deserialize(); OilTanksBoilOverManager.OilTanksBoilOverByName(name); } }