using System; using System.Collections; using System.Collections.Generic; using AX.MessageSystem; using UnityEngine; /// /// 泄露2灾情库记录 /// public class Leak2DisasterRecord : DisasterLibraryRecord { public Leak2Disaster leak2Disaster = new Leak2Disaster(); public override void DLRecord(IMessage obj) { DisasterRecord(leak2Disaster); } public override void DisasterRecord(Disaster disaster) { base.DisasterRecord(disaster); ((Leak2Disaster)disaster).OilTankId = GetComponent().OilTankId; ((Leak2Disaster)disaster).level = GetComponent().level; DisasterLibraryFile.Instance.DisasterRecord(disaster); } }