using System;
using System.Collections;
using System.Collections.Generic;
using AX.MessageSystem;
using UnityEngine;
///
/// 泄露2灾情库记录
///
public class Leak2DisasterRecord : DisasterLibraryRecord
{
public Leak2Disaster leak2Disaster = new Leak2Disaster();
public override void DLRecord(IMessage obj)
{
DisasterRecord(leak2Disaster);
}
public override void DisasterRecord(Disaster disaster)
{
base.DisasterRecord(disaster);
((Leak2Disaster)disaster).OilTankId = GetComponent().OilTankId;
((Leak2Disaster)disaster).level = GetComponent().level;
DisasterLibraryFile.Instance.DisasterRecord(disaster);
}
}