using System; using System.Collections; using System.Collections.Generic; using AX.MessageSystem; using UnityEngine; /// /// 被困人员灾情库记录 /// public class TrappedDisasterRecord : DisasterLibraryRecord { public TrappedDisaster trappedDisaster = new TrappedDisaster(); public override void DLRecord(IMessage obj) { DisasterRecord(trappedDisaster); } public override void DisasterRecord(Disaster disaster) { base.DisasterRecord(disaster); //被困人员没有特殊的初始属性值需要记录 DisasterLibraryFile.Instance.DisasterRecord(disaster); } }