using System; using System.Collections; using System.Collections.Generic; using AX.MessageSystem; using UnityEngine; /// /// 风力风向灾情库记录 /// public class WindDisasterRecord : DisasterLibraryRecord { public WindDisaster windDisaster = new WindDisaster(); public override void DLRecord(IMessage obj) { DisasterRecord(windDisaster); } public override void DisasterRecord(Disaster disaster) { base.DisasterRecord(disaster); ((WindDisaster)disaster).WidnForce = GetComponent().windMain; DisasterLibraryFile.Instance.DisasterRecord(disaster); } }