using System;
using System.Collections;
using System.Collections.Generic;
using AX.MessageSystem;
using UnityEngine;
///
/// 风力风向灾情库记录
///
public class WindDisasterRecord : DisasterLibraryRecord
{
public WindDisaster windDisaster = new WindDisaster();
public override void DLRecord(IMessage obj)
{
DisasterRecord(windDisaster);
}
public override void DisasterRecord(Disaster disaster)
{
base.DisasterRecord(disaster);
((WindDisaster)disaster).WidnForce = GetComponent().windMain;
DisasterLibraryFile.Instance.DisasterRecord(disaster);
}
}