using System;
using System.Collections;
using System.Collections.Generic;
using AX.Network.Protocols;
using UnityEngine;
using AX.Serialization;
using AX.MessageSystem;
///
/// 全液面火同步
///
public class SET_FIRE_LIQUID_SYNC : NetworkMessageBehaviour
{
//private Transform LG1;
//private Transform LG2;
//void Start()
//{
// LG1 = transform.Find("GroundFire_LG1");
// LG2 = transform.Find("GroundFire_LG2");
//}
protected override void Execute(BinaryMessage message)
{
InputHistory.Instance.RegisterInputHistory(message);
var info = message.Body.Deserialize();
// var sender = info.SendUserID;
if (InputManager.Instance)
{
if (CurrentUserInfo.mySelf.Id != info.SendUserID)
{
if (GetComponent().gameObjID==info.gameObjID)
{
GetComponent().FireScale = info.firescale;
GetComponent().TargetNormalID = info.oilTankID;
MessageDispatcher.SendMessage("SET_SMOKE_DIRECTION");
GetComponent().setRate();
//if (GameSettings.othersSettings.mode != Mode.DisasterManagement
// && GameSettings.othersSettings.isSelectedDisaster)
//{
// gameObject.SetActive(false);
//}
}
}
}
}
}