using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 进入主场景前,将NetworkSYNCHelper里记录的信息加载 /// 即后登入角色加载其他已经在主场景的角色的操作等同步 /// public class NetworkBfDataLoad : MonoBehaviour { //void Start() //{ // for (int i = 0; i < NetworkSyncHelper.SyncInfos.Count; i++) // { // NetworkSyncHelper.SyncInfos[i].LoadFuntion(); // } //} }