using System;
using System.Collections;
using System.Collections.Generic;
using AX.Network.Protocols;
using UnityEngine;
using AX.Serialization;
///
/// 移动水泡技能同步
///
public class MOVE_WATERCANNON_SKILL_SYNC : NetworkMessageBehaviour
{
protected override void Execute(BinaryMessage message)
{
InputHistory.Instance.RegisterInputHistory(message);
var info = message.Body.Deserialize();
if (InputManager.Instance)
{
if (CurrentUserInfo.mySelf.Id != info.SenderId)
{
if (GetComponent().gameObjID == info.GameObjId)
GetComponent().skill = info.skill;
}
}
}
}