using System; using System.Collections; using System.Collections.Generic; using AX.Network.Protocols; using UnityEngine; using AX.Serialization; /// /// 移动水泡技能同步 /// public class MOVE_WATERCANNON_SKILL_SYNC : NetworkMessageBehaviour { protected override void Execute(BinaryMessage message) { InputHistory.Instance.RegisterInputHistory(message); var info = message.Body.Deserialize(); if (InputManager.Instance) { if (CurrentUserInfo.mySelf.Id != info.SenderId) { if (GetComponent().gameObjID == info.GameObjId) GetComponent().skill = info.skill; } } } }