using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.NetworkSystem; using AX.Serialization; using AX.Network.Protocols; using System; public class ARRIVAL_TIME_REPLY : NetworkMessageBehaviour { protected override void Execute(BinaryMessage message) { var data = message.Body.Deserialize(); if (data.arrived) { string team = CurrentUserInfo.room.FindUserById(data.receiver).Org.DisplayName; OnwayForceTotal.RemoveArrivedCar(team); } } }