using UnityEditor; public class AssetbundlesMenuItems { const string SimulateAssetBundlesMenu = "AssetBundles/Simulate AssetBundles"; [MenuItem(SimulateAssetBundlesMenu)] public static void ToggleSimulateAssetBundle () { AssetBundleManager.SimulateAssetBundleInEditor = !AssetBundleManager.SimulateAssetBundleInEditor; } [MenuItem(SimulateAssetBundlesMenu, true)] public static bool ToggleSimulateAssetBundleValidate () { UnityEditor.Menu.SetChecked(SimulateAssetBundlesMenu, AssetBundleManager.SimulateAssetBundleInEditor); return true; } [MenuItem ("AssetBundles/Build AssetBundles")] static public void BuildAssetBundles () { BuildScript.BuildAssetBundles(); } //[MenuItem ("AssetBundles/Build Player")] //static void BuildPlayer () //{ // BuildScript.BuildPlayer(); //} }