using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; namespace AX.InputSystem { /// /// 管线连接更改水源信息命令 /// public class WaterHoseDestoryCommand : Command { public static readonly WaterHoseDestoryCommand Instance = new WaterHoseDestoryCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage(gameObjID, "WATER_HOSE_DESTORY_COMMAND", arg); } } }