using System;
using System.Collections;
using System.Collections.Generic;
using AX.Network.Protocols;
using UnityEngine;
using AX.Serialization;
///
/// 出水物体流量同步
///
public class FLOW_CHANGE_SYNC : NetworkMessageBehaviour
{
protected override void Execute(BinaryMessage message)
{
InputHistory.Instance.RegisterInputHistory(message);
var info = message.Body.Deserialize();
// var sender = info.SendUserID;
if (InputManager.Instance)
{
if (CurrentUserInfo.mySelf.Id != info.SenderId)
{
if (info.GameObjId == GetComponent().gameObjID)
{
if (GetComponent())
{
GetComponent().flow = info.Flow;
}
else if (GetComponent())
{
GetComponent().flow = info.Flow;
}
else if (GetComponent())
{
GetComponent().flow = info.Flow;
}
else if (GetComponent())
{
GetComponent().flow = info.Flow;
}
else if (GetComponent())
{
GetComponent().flow = info.Flow;
}
}
}
}
}
}