using System; using System.Collections; using System.Collections.Generic; using AX.Network.Protocols; using UnityEngine; using AX.Serialization; /// /// 出水物体流量同步 /// public class FLOW_CHANGE_SYNC : NetworkMessageBehaviour { protected override void Execute(BinaryMessage message) { InputHistory.Instance.RegisterInputHistory(message); var info = message.Body.Deserialize(); // var sender = info.SendUserID; if (InputManager.Instance) { if (CurrentUserInfo.mySelf.Id != info.SenderId) { if (info.GameObjId == GetComponent().gameObjID) { if (GetComponent()) { GetComponent().flow = info.Flow; } else if (GetComponent()) { GetComponent().flow = info.Flow; } else if (GetComponent()) { GetComponent().flow = info.Flow; } else if (GetComponent()) { GetComponent().flow = info.Flow; } else if (GetComponent()) { GetComponent().flow = info.Flow; } } } } } }