using System.Collections; using System.Collections.Generic; using AX.Network.Protocols; using AX.Serialization; using UnityEngine; public class OLITANKS_EXPLODE_SYNC : NetworkMessageBehaviour { protected override void Execute(BinaryMessage message) { var data = message.Body.Deserialize(); OilTanksExplodeManager.OilTanksExplodeByName(data.Name,data.Point); } }