网上演练
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.NetworkSystem;
using AX.Serialization;
using AX.Network.Protocols;
using System;
public class ARRIVAL_TIME_REPLY : NetworkMessageBehaviour
{
protected override void Execute(BinaryMessage message)
{
var data = message.Body.Deserialize<ArrivalTimePair>();
if (data.arrived)
{
string team = CurrentUserInfo.room.FindUserById(data.receiver).Org.DisplayName;
OnwayForceTotal.RemoveArrivedCar(team);
}
}
}