网上演练
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using System;
using System.Collections;
using System.Collections.Generic;
using AX.MessageSystem;
using UnityEngine;
/// <summary>
/// 泄露1灾情库记录
/// </summary>
public class Leak1DisasterRecord : DisasterLibraryRecord
{
public Leak1Disaster leak1Disaster = new Leak1Disaster();
public override void DLRecord(IMessage obj)
{
DisasterRecord(leak1Disaster);
}
public override void DisasterRecord(Disaster disaster)
{
base.DisasterRecord(disaster);
//泄露1没有特殊的初始属性值需要记录
((Leak1Disaster)disaster).OilTankId = GetComponent<Leak1Controller>().OilTankId;
DisasterLibraryFile.Instance.DisasterRecord(disaster);
}
}