网上演练
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21 lines
580 B

using System;
using System.Collections;
using System.Collections.Generic;
using AX.Network.Protocols;
using UnityEngine;
using AX.Serialization;
public class SET_LIQUIP_HIDE_SYNC : NetworkMessageBehaviour
{
protected override void Execute(BinaryMessage message)
{
InputHistory.Instance.RegisterInputHistory(message);
if (InputManager.Instance)
{
var info = message.Body.Deserialize<long>();
GameObject liquip = EntitiesManager.Instance.GetEntityByID(info);
liquip.SetActive(false);
}
}
}