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40 lines
1.4 KiB
40 lines
1.4 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using AX.Network.Protocols; |
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using UnityEngine; |
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using AX.Serialization; |
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/// <summary> |
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/// 水源信息同步 |
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/// </summary> |
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public class WATER_SOURCE_INFO_SYNC : NetworkMessageBehaviour |
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{ |
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protected override void Execute(BinaryMessage message) |
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{ |
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InputHistory.Instance.RegisterInputHistory(message); |
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var info = message.Body.Deserialize<WaterSourceSyncdata>(); |
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// var sender = info.SendUserID; |
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if (InputManager.Instance) |
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{ |
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if (CurrentUserInfo.mySelf.Id != info.SenderId) |
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{ |
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if (info.GameobjId == GetComponent<BaseGameObjInfo>().gameObjID) |
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{ |
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// GetComponent<WaterSource>().hasover = info.hasover; |
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GetComponent<WaterSource>().totalFlow = info.TotalFlow; |
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GetComponent<WaterSource>().AllUserWater = info.AllUserWater; |
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GetComponent<WaterSource>().AllUserFoam = info.AllUserFoam; |
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if (GetComponent<TruckMessage>()) |
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{ |
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if (info.AllUserWater > GetComponent<WaterSource>().TotalWater) |
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{ |
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GetComponent<WaterSource>().AllUserWater = GetComponent<WaterSource>().TotalWater; |
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} |
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} |
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} |
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} |
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} |
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} |
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}
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