网上演练
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using System;
using System.Collections;
using System.Collections.Generic;
using AX.Network.Protocols;
using UnityEngine;
using AX.Serialization;
/// <summary>
/// 移动水泡技能同步
/// </summary>
public class MOVE_WATERCANNON_SKILL_SYNC : NetworkMessageBehaviour
{
protected override void Execute(BinaryMessage message)
{
InputHistory.Instance.RegisterInputHistory(message);
var info = message.Body.Deserialize<MoveWaterCannonSkillData>();
if (InputManager.Instance)
{
if (CurrentUserInfo.mySelf.Id != info.SenderId)
{
if (GetComponent<BaseGameObjInfo>().gameObjID == info.GameObjId)
GetComponent<WaterConnonController>().skill = info.skill;
}
}
}
}