网上演练
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using UnityEngine;
using UnityEditor;
namespace UTJ.FrameCapturer
{
[CustomPropertyDrawer(typeof(Bool))]
class BoolDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
var indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
var p = property.FindPropertyRelative("v");
bool value = p.intValue != 0;
EditorGUI.BeginChangeCheck();
value = EditorGUI.Toggle(position, value);
if (EditorGUI.EndChangeCheck())
{
p.intValue = value ? 1 : 0;
}
EditorGUI.indentLevel = indent;
EditorGUI.EndProperty();
}
}
}