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35 lines
1.1 KiB
35 lines
1.1 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using AX.Network.Protocols; |
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using UnityEngine; |
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using AX.Serialization; |
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using AX.MessageSystem; |
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/// <summary> |
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/// 火的初始状态同步(属性设置)挂在普通火上 |
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/// </summary> |
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public class FIRE_ORIGINAL_ATTRIBUTE : NetworkMessageBehaviour |
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{ |
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protected override void Execute(BinaryMessage message) |
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{ |
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InputHistory.Instance.RegisterInputHistory(message); |
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var info = message.Body.Deserialize<FireOriginAttributeSyncData>(); |
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var sender = info.SendUserID; |
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// gameObjId = info.baseGameobjInfo.gameObjID; |
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if (InputManager.Instance) |
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{ |
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if (CurrentUserInfo.mySelf.Id != sender) |
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{ |
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if (GetComponent<BaseGameObjInfo>().gameObjID == info.gameObjID) |
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{ |
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GetComponent<FireSpreadCtrl>().fireAttribute = info.FireAttribute; |
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MessageDispatcher.SendMessage(info.gameObjID, "FIRE_INITIALSIZE_SET", info.FireAttribute.initialSize); |
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MessageDispatcher.SendMessage("SET_SMOKE_DIRECTION"); |
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} |
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} |
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} |
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} |
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}
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