网上演练
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using System.Collections;
using System.Collections.Generic;
using AX.Network.Protocols;
using AX.Serialization;
using UnityEngine;
public class BAG_DATA_SYNC : NetworkMessageBehaviour
{
protected override void Execute(BinaryMessage message)
{
BagDataSync data = message.Body.Deserialize<BagDataSync>();
// 根据id找到消防员或者机器人
GameObject selectobj = EntitiesManager.Instance.GetEntityByID(data.GameObjectID);
// 同步背包数据 不适用添加的方法,因为这样会不停累加数量
Bags bagData = selectobj.GetComponent<Bags>();
bagData.EquipData = data.BagData;
// 重新加载背包装备信息,没有穿戴装备的逻辑,在背包就要检测自动穿戴
bagData.ReloadingSync();
// 给对应消防员赋值对应水带信息
if (selectobj.GetComponent<FireManWaterHoseManager>())
{
selectobj.GetComponent<FireManWaterHoseManager>().AddEquip();
}
else if (selectobj.GetComponent<FireRobotWaterHoseManage>())
{
selectobj.GetComponent<FireRobotWaterHoseManage>().AddEquip();
}
}
}