网上演练
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 进入主场景前,将NetworkSYNCHelper里记录的信息加载
/// 即后登入角色加载其他已经在主场景的角色的操作等同步
/// </summary>
public class NetworkBfDataLoad : MonoBehaviour {
//void Start()
//{
// for (int i = 0; i < NetworkSyncHelper.SyncInfos.Count; i++)
// {
// NetworkSyncHelper.SyncInfos[i].LoadFuntion();
// }
//}
}