网上演练
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

32 lines
1.1 KiB

using AX.InputSystem;
using AX.Network.Protocols;
using AX.Serialization;
using UnityEngine;
public class CAR_SKILL_SYNC : NetworkMessageBehaviour
{
protected override void Execute(BinaryMessage message)
{
//添加回放记录
InputHistory.Instance.RegisterInputHistory(message);
SkillSyncData skillData = message.Body.Deserialize<SkillSyncData>();
GameObject go = EntitiesManager.Instance.GetEntityByID(skillData.GameObjectID);
CarSkill skill = go.GetComponent<CarSkill>();
switch (skillData.Cmd)
{
case SkillSyncData.CmdType.LiftArm:
skill.ArmLifting(skillData.Position);
break;
case SkillSyncData.CmdType.ArmReset:
skill.ArmReset();
go.GetComponent<TruckMessage>().IsFixedSupport = skillData.IsFixedSupport;
break;
case SkillSyncData.CmdType.Fixation:
skill.Fixation();
go.GetComponent<TruckMessage>().IsFixedSupport = skillData.IsFixedSupport;
break;
case SkillSyncData.CmdType.GetOff:
break;
}
}
}